vulkan by expipiplus1

Haskell bindings for Vulkan

updated at May 6, 2024, 6:59 p.m.

Haskell

12 +0

139 +0

31 +0

GitHub
stardust_vulkan by GameTechDev

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

updated at May 7, 2024, 1:59 a.m.

C

34 +0

114 +0

14 +0

GitHub
gl_vk_supersampled by nvpro-samples

Vulkan sample showing a high quality super-sampled rendering

updated at May 7, 2024, 2:02 a.m.

C++

16 +0

63 +0

17 +0

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

updated at May 12, 2024, 4:03 p.m.

C++

14 +0

175 +0

30 +0

GitHub
gl_vk_bk3dthreaded by nvpro-samples

Vulkan sample rendering 3D with 'worker-threads'

updated at May 13, 2024, 7:36 a.m.

C++

16 +0

84 +0

17 +0

GitHub
gl_vk_threaded_cadscene by nvpro-samples

OpenGL and Vulkan comparison on rendering a CAD scene using various techniques

updated at May 13, 2024, 7:36 a.m.

C++

25 +0

156 +0

26 +0

GitHub
gl_vk_chopper by nvpro-samples

Simple vulkan rendering example.

updated at May 13, 2024, 7:36 a.m.

C++

22 +0

201 +0

45 +1

GitHub
Auto-Vk by cg-tuwien

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

updated at May 15, 2024, 7:08 a.m.

C++

10 +0

265 +0

17 +0

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

updated at May 15, 2024, 7:23 a.m.

C

41 +0

1,201 +0

179 +0

GitHub
libvc by uNetworking

Vulkan Compute for C++ (experimentation project)

updated at May 16, 2024, 2:24 a.m.

C++

14 +0

131 +0

12 +0

GitHub
VulkanLaunchpadStarter by cg-tuwien

Starter template for a project based on Vulkan Launchpad

updated at May 16, 2024, 8:51 a.m.

C++

5 +0

19 +0

7 +0

GitHub
Auto-Vk-Toolkit by cg-tuwien

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

updated at May 17, 2024, 9 a.m.

C++

16 +0

375 +0

29 +0

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

updated at May 19, 2024, 6:26 a.m.

C++

105 +0

999 +0

147 +0

GitHub
vulkan-sync by philiptaylor

None

updated at May 23, 2024, 8:45 a.m.

TeX

4 +0

56 +0

1 +0

GitHub
vulkan-cpp-library by google

None

updated at May 24, 2024, 9:52 a.m.

C++

31 +0

245 +0

22 +0

GitHub
Learning-Vulkan by PacktPublishing

Code repository for Learning Vulkan, published by Packt

updated at May 25, 2024, 4:57 a.m.

C++

12 +0

216 +0

54 +0

GitHub
nvk by maierfelix

Vulkan API for JavaScript/TypeScript

updated at May 27, 2024, 6:29 a.m.

C++

21 +0

910 +0

28 +0

GitHub
vulkan_best_practice_for_mobile_developers by ARM-software

Vulkan best practice for mobile developers

updated at May 27, 2024, 7:29 a.m.

C++

34 +0

639 +0

66 +0

GitHub
ocat by GPUOpen-Tools

The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan

updated at May 30, 2024, 10:53 a.m.

C++

23 +0

311 +0

29 +0

GitHub
Quartz by Nadrin

Vulkan RTX path tracer with a declarative ES7-like scene description language.

updated at June 1, 2024, 12:02 a.m.

C++

32 +0

433 +0

23 +0

GitHub