Vulkan-Forward-Plus-Renderer by WindyDarian

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

created at Nov. 16, 2016, 8:01 p.m.

C++

35 +0

655 +1

64 +0

GitHub
vulkan_best_practice_for_mobile_developers by ARM-software

Vulkan best practice for mobile developers

created at Jan. 2, 2019, 3:42 p.m.

C++

34 +0

638 +2

66 +0

GitHub
vk-bootstrap by charles-lunarg

Vulkan Bootstrapping Iibrary

created at Jan. 30, 2020, 4:34 a.m.

C++

12 +0

673 +3

69 +0

GitHub
V-EZ by GPUOpen-LibrariesAndSDKs

None

created at March 22, 2018, 1:52 p.m.

C

40 +0

848 +1

71 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

created at Oct. 17, 2016, 12:49 a.m.

C++

85 +0

1,031 +0

74 +0

GitHub
clspv by google

Clspv is a compiler for OpenCL C to Vulkan compute shaders

created at July 12, 2017, 2:54 p.m.

LLVM

44 +0

582 +0

85 +0

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

created at Aug. 2, 2020, 8:28 a.m.

C++

35 +0

1,453 +5

88 +1

GitHub
vkQuake2 by kondrak

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

created at Sept. 18, 2018, 9:46 a.m.

C

26 +0

884 +0

91 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

created at March 16, 2019, 12:17 p.m.

C++

21 +0

1,140 +9

105 +0

GitHub
Vulkan-Cookbook by PacktPublishing

Code repository for Vulkan Cookbook by Packt

created at April 26, 2017, 10:49 a.m.

C++

42 +0

791 +1

107 +0

GitHub
vulkan-basic-samples by googlesamples

None

created at June 8, 2016, 6:27 p.m.

C++

51 +0

483 +1

116 +0

GitHub
Vulkan-glTF-PBR by SaschaWillems

Physical based rendering with Vulkan using glTF 2.0 models

created at Feb. 4, 2018, 12:04 p.m.

C++

32 +0

890 +7

121 +0

GitHub
graphics-resources by mattdesl

memo a list of graphic programming resources

created at July 11, 2015, 5:59 p.m.

Unknown languages

107 +0

1,780 -1

124 +0

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

created at July 29, 2020, 5:23 a.m.

C++

31 +0

1,513 +9

132 +1

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

999 +0

147 +0

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

created at July 4, 2017, 4:07 a.m.

C++

82 +0

1,687 -1

148 -1

GitHub
android-vulkan-tutorials by googlesamples

A set of samples to illustrate Vulkan API on Android

created at March 3, 2016, 8:05 a.m.

C++

45 +0

825 +1

157 +0

GitHub
AMDVLK by GPUOpen-Drivers

AMD Open Source Driver For Vulkan

created at Dec. 11, 2017, 10:52 a.m.

Unknown languages

100 -2

1,668 +2

158 +0

GitHub
Vulkan-Guide by KhronosGroup

One stop shop for getting started with the Vulkan API

created at Oct. 31, 2019, 1:34 p.m.

Makefile

84 +0

1,819 +6

160 +0

GitHub
Vulkan-LoaderAndValidationLayers by KhronosGroup

**Deprecated repository** for Vulkan loader and validation layers

created at Feb. 11, 2016, 10:16 a.m.

C++

99 +0

416 +0

172 -1

GitHub