CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
created at April 12, 2016, 8:29 a.m.
Anvil is a cross-platform framework for Vulkan
created at May 17, 2016, 4:48 p.m.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
created at Jan. 28, 2020, 3:18 a.m.
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
created at July 8, 2017, 12:24 p.m.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
created at April 4, 2016, 1:35 p.m.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
created at June 25, 2015, 5:54 p.m.
C++ bindings for VulkanMemoryAllocator
created at Sept. 28, 2019, 12:41 p.m.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
created at Sept. 2, 2019, 2:28 p.m.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
created at July 29, 2020, 5:23 a.m.
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
created at June 16, 2020, 10:08 p.m.