CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

999 +0

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GitHub
Anvil by GPUOpen-Archive

Anvil is a cross-platform framework for Vulkan

created at May 17, 2016, 4:48 p.m.

C++

54 +0

593 +0

59 +0

GitHub
MangoHud by flightlessmango

A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

created at Jan. 28, 2020, 3:18 a.m.

C

52 -1

5,960 +26

253 +3

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

created at May 31, 2019, 4:41 p.m.

C

40 -1

1,201 +0

178 +2

GitHub
vk-bootstrap by charles-lunarg

Vulkan Bootstrapping Iibrary

created at Jan. 30, 2020, 4:34 a.m.

C++

12 +0

673 +3

69 +0

GitHub
vkvg by jpbruyere

Vulkan 2D graphics library

created at Dec. 27, 2017, 4:34 p.m.

C

32 +0

734 +1

32 +0

GitHub
Logi by UL-FRI-LGM

Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.

created at July 8, 2017, 12:24 p.m.

C++

6 +0

15 +0

2 +0

GitHub
vulkan-zig by Snektron

Vulkan binding generator for Zig

created at Oct. 15, 2019, 10:34 a.m.

Zig

14 +0

395 +3

44 +0

GitHub
datoviz by datoviz

⚡ High-performance GPU interactive scientific data visualization with Vulkan

created at July 21, 2020, 8:48 p.m.

C

23 +0

496 +3

25 +0

GitHub
Silk.NET by dotnet

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

created at June 10, 2019, 7:23 p.m.

C#

68 +0

3,792 +28

365 +2

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

created at Aug. 2, 2020, 8:28 a.m.

C++

35 +0

1,453 +5

88 +1

GitHub
SPIRV-Cross by KhronosGroup

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

created at April 4, 2016, 1:35 p.m.

GLSL

87 +0

1,937 +5

543 +0

GitHub
glslang by KhronosGroup

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

created at June 25, 2015, 5:54 p.m.

C++

117 +0

2,860 +5

808 +2

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VulkanMemoryAllocator-Hpp by malte-v

C++ bindings for VulkanMemoryAllocator

created at Sept. 28, 2019, 12:41 p.m.

C

7 +0

34 +0

35 +1

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portability by gfx-rs

Vulkan Portability Implementation

created at Sept. 7, 2017, 1:53 a.m.

C

23 +0

380 +0

24 +0

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Vortice.Vulkan by amerkoleci

Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc

created at Sept. 2, 2019, 2:28 p.m.

C#

9 +0

261 +1

25 +0

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

created at July 29, 2020, 5:23 a.m.

C++

31 +0

1,513 +9

132 +1

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VK_KHR_ray_tracing by maierfelix

VK_KHR_ray_tracing example

created at March 18, 2020, 2:05 p.m.

C++

6 +0

42 +0

4 +0

GitHub
ash by ash-rs

Vulkan bindings for Rust

created at Aug. 13, 2016, 11:13 p.m.

Rust

29 +0

1,722 +10

186 +0

GitHub
screen-13 by attackgoat

Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

created at June 16, 2020, 10:08 p.m.

Rust

9 +0

234 +0

11 +0

GitHub