clspv by google

Clspv is a compiler for OpenCL C to Vulkan compute shaders

created at July 12, 2017, 2:54 p.m.

LLVM

43 +0

613 +3

88 +0

GitHub
Vulkan-Cookbook by PacktPublishing

Code repository for Vulkan Cookbook by Packt

created at April 26, 2017, 10:49 a.m.

C++

42 +0

823 +0

109 +0

GitHub
V-EZ by GPUOpen-LibrariesAndSDKs

None

created at March 22, 2018, 1:52 p.m.

C

40 +0

865 +1

70 +0

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

created at May 31, 2019, 4:41 p.m.

C

39 +0

1,218 +1

181 +0

GitHub
vulkan by vulkan-go

Vulkan API bindings for Go programming language

created at March 2, 2016, 6:31 p.m.

C

38 +0

749 +2

54 +0

GitHub
pasvulkan by BeRo1985

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

created at Feb. 22, 2016, 11:25 p.m.

Pascal

36 +0

191 +0

31 +1

GitHub
glo by g-truc

OpenGL Overload: OpenGL implementation on top of Vulkan

created at Sept. 6, 2012, 12:29 a.m.

C++

36 +0

278 +0

12 +0

GitHub
vuda by jgbit

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

created at Oct. 6, 2018, 7:53 p.m.

C++

36 +0

859 +1

35 +0

GitHub
Vulkan-Forward-Plus-Renderer by WindyDarian

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

created at Nov. 16, 2016, 8:01 p.m.

C++

35 +0

667 +1

66 +0

GitHub
stardust_vulkan by GameTechDev

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

created at April 19, 2016, 8:16 a.m.

C

34 +0

113 +0

14 +0

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

created at Aug. 2, 2020, 8:28 a.m.

C++

34 +0

1,538 +7

92 +1

GitHub
vulkan_best_practice_for_mobile_developers by ARM-software

Vulkan best practice for mobile developers

created at Jan. 2, 2019, 3:42 p.m.

C++

34 +0

658 +1

68 +0

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

created at July 29, 2020, 5:23 a.m.

C++

33 +0

1,983 +7

153 +0

GitHub
Vulkan-glTF-PBR by SaschaWillems

Physical based rendering with Vulkan using glTF 2.0 models

created at Feb. 4, 2018, 12:04 p.m.

C++

32 +0

969 +1

130 -1

GitHub
vkvg by jpbruyere

Vulkan 2D graphics library

created at Dec. 27, 2017, 4:34 p.m.

C

32 +0

763 +7

33 +0

GitHub
vulkan-cpp-library by google

None

created at April 4, 2016, 7:51 p.m.

C++

31 +0

248 +2

23 +1

GitHub
Quartz by Nadrin

Vulkan RTX path tracer with a declarative ES7-like scene description language.

created at Dec. 17, 2018, 8:36 p.m.

C++

31 +0

434 +0

23 +0

GitHub
Vookoo by andy-thomason

A set of utilities for taking the pain out of Vulkan in header only modern C++

created at Feb. 23, 2016, 11 a.m.

C++

30 +0

522 -1

52 +0

GitHub
VkHLF by nvpro-pipeline

Experimental High Level Framework for Vulkan

created at Jan. 10, 2017, 8:16 a.m.

C++

29 +0

325 +0

25 +0

GitHub
ash by ash-rs

Vulkan bindings for Rust

created at Aug. 13, 2016, 11:13 p.m.

Rust

29 +0

1,835 +2

188 +1

GitHub