Code repository for Vulkan Cookbook by Packt
created at April 26, 2017, 10:49 a.m.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
created at Nov. 16, 2016, 8:01 p.m.
The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.
created at April 19, 2016, 8:16 a.m.
Vulkan best practice for mobile developers
created at Jan. 2, 2019, 3:42 p.m.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
created at July 29, 2020, 5:23 a.m.
Physical based rendering with Vulkan using glTF 2.0 models
created at Feb. 4, 2018, 12:04 p.m.
A set of utilities for taking the pain out of Vulkan in header only modern C++
created at Feb. 23, 2016, 11 a.m.
Experimental High Level Framework for Vulkan
created at Jan. 10, 2017, 8:16 a.m.