libvc by uNetworking

Vulkan Compute for C++ (experimentation project)

updated at May 16, 2024, 2:24 a.m.

C++

14 +0

131 +0

12 +0

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

updated at May 15, 2024, 7:23 a.m.

C

41 +0

1,201 +0

179 +0

GitHub
Auto-Vk by cg-tuwien

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

updated at May 15, 2024, 7:08 a.m.

C++

10 +0

265 +0

17 +0

GitHub
gl_vk_chopper by nvpro-samples

Simple vulkan rendering example.

updated at May 13, 2024, 7:36 a.m.

C++

22 +0

201 +0

45 +1

GitHub
gl_vk_threaded_cadscene by nvpro-samples

OpenGL and Vulkan comparison on rendering a CAD scene using various techniques

updated at May 13, 2024, 7:36 a.m.

C++

25 +0

156 +0

26 +0

GitHub
gl_vk_bk3dthreaded by nvpro-samples

Vulkan sample rendering 3D with 'worker-threads'

updated at May 13, 2024, 7:36 a.m.

C++

16 +0

84 +0

17 +0

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

updated at May 12, 2024, 4:03 p.m.

C++

14 +0

175 +0

30 +0

GitHub
gl_vk_supersampled by nvpro-samples

Vulkan sample showing a high quality super-sampled rendering

updated at May 7, 2024, 2:02 a.m.

C++

16 +0

63 +0

17 +0

GitHub
stardust_vulkan by GameTechDev

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

updated at May 7, 2024, 1:59 a.m.

C

34 +0

114 +0

14 +0

GitHub
vulkan by expipiplus1

Haskell bindings for Vulkan

updated at May 6, 2024, 6:59 p.m.

Haskell

12 +0

139 +0

31 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

updated at May 5, 2024, 9:49 p.m.

C++

85 +0

1,031 +0

74 +0

GitHub
vuh by Glavnokoman

Vulkan compute for people

updated at May 4, 2024, 7:53 a.m.

C++

24 +0

340 +0

34 +0

GitHub
portability by gfx-rs

Vulkan Portability Implementation

updated at May 3, 2024, 9:20 a.m.

C

23 +0

380 +0

24 +0

GitHub
Vookoo by andy-thomason

A set of utilities for taking the pain out of Vulkan in header only modern C++

updated at April 28, 2024, 10:29 a.m.

C++

30 +0

519 +0

53 +1

GitHub
VKFS by MHDtA-dev

Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects

updated at April 25, 2024, 11:16 p.m.

C++

1 +0

10 +0

3 +0

GitHub
flextgl by mosra

OpenGL and Vulkan header and loader generator.

updated at April 24, 2024, 1:48 p.m.

C

15 +0

203 +0

14 +0

GitHub
GL_vs_VK by RippeR37

Comparison of OpenGL and Vulkan API in terms of performance.

updated at April 22, 2024, 8:13 a.m.

C++

7 +0

82 +0

10 +0

GitHub
Logi by UL-FRI-LGM

Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.

updated at April 22, 2024, 6:21 a.m.

C++

6 +0

15 +0

2 +0

GitHub
HelloVulkan by GPUOpen-LibrariesAndSDKs

Introductory Vulkan sample

updated at April 18, 2024, 1:34 a.m.

C

16 +0

118 +0

23 +0

GitHub
awesome-d3d12 by vinjn

Awesome D3D12 ecosystem

updated at April 13, 2024, 7:41 a.m.

Unknown languages

17 +0

232 +0

20 +0

GitHub