MangoHud by flightlessmango

A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

updated at May 26, 2024, 9:28 p.m.

C

52 -1

5,960 +26

253 +3

GitHub
Vulkan-glTF-PBR by SaschaWillems

Physical based rendering with Vulkan using glTF 2.0 models

updated at May 26, 2024, 8:50 p.m.

C++

32 +0

890 +7

121 +0

GitHub
Silk.NET by dotnet

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

updated at May 26, 2024, 7:23 p.m.

C#

68 +0

3,792 +28

365 +2

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

updated at May 26, 2024, 7:05 p.m.

C++

21 +0

1,140 +9

105 +0

GitHub
gapid by google

Graphics API Debugger

updated at May 26, 2024, 6:43 p.m.

Go

97 -1

2,189 +2

327 +0

GitHub
Vulkan by SaschaWillems

Examples and demos for the new Vulkan API

updated at May 26, 2024, 5:56 p.m.

GLSL

407 +0

9,802 +19

1,968 +4

GitHub
VulkanLaunchpad by cg-tuwien

Framework for Vulkan beginners, used in university education.

updated at May 26, 2024, 3:29 p.m.

C++

6 +0

51 +1

9 +0

GitHub
ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

updated at May 26, 2024, 2:27 p.m.

C++

572 +2

19,410 +57

4,063 +1

GitHub
Vulkan-Guide by KhronosGroup

One stop shop for getting started with the Vulkan API

updated at May 26, 2024, 1:42 p.m.

Makefile

84 +0

1,819 +6

160 +0

GitHub
Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

updated at May 26, 2024, 11:30 a.m.

C++

129 +0

2,500 +8

462 +0

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

updated at May 26, 2024, 10:18 a.m.

C++

237 +0

8,480 +9

1,281 +5

GitHub
Vortice.Vulkan by amerkoleci

Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc

updated at May 26, 2024, 7:42 a.m.

C#

9 +0

261 +1

25 +0

GitHub
ocat by GPUOpen-Tools

The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan

updated at May 26, 2024, 6:25 a.m.

C++

23 +0

310 +2

29 +0

GitHub
glfw by glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

updated at May 26, 2024, 5:36 a.m.

C

384 +0

12,340 +22

4,992 +6

GitHub
Quartz by Nadrin

Vulkan RTX path tracer with a declarative ES7-like scene description language.

updated at May 26, 2024, 5:36 a.m.

C++

32 +0

432 +2

23 +0

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

updated at May 26, 2024, 4:58 a.m.

C++

177 +0

4,536 +33

475 +1

GitHub
vkQuake by Novum

Vulkan Quake port based on QuakeSpasm

updated at May 26, 2024, 4:25 a.m.

C

75 +0

1,668 +1

210 +0

GitHub
pasvulkan by BeRo1985

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

updated at May 26, 2024, 2:55 a.m.

Pascal

34 +0

183 +0

28 +0

GitHub
ash by ash-rs

Vulkan bindings for Rust

updated at May 26, 2024, 2:17 a.m.

Rust

29 +0

1,722 +10

186 +0

GitHub
DiligentEngine by DiligentGraphics

A modern cross-platform low-level graphics library and rendering framework

updated at May 26, 2024, 12:24 a.m.

Batchfile

117 +0

3,361 +6

317 +0

GitHub