SPIRV-Cross by KhronosGroup

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

created at April 4, 2016, 1:35 p.m.

GLSL

86 +0

1,926 +7

543 +0

GitHub
vulkan-cpp-library by google

None

created at April 4, 2016, 7:51 p.m.

C++

31 +0

244 +0

22 +0

GitHub
CodeXL by GPUOpen-Archive

CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.

created at April 12, 2016, 8:29 a.m.

C++

105 +0

998 +0

147 +0

GitHub
stardust_vulkan by GameTechDev

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

created at April 19, 2016, 8:16 a.m.

C

34 +0

114 -1

14 +0

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

created at May 8, 2016, 10:19 a.m.

C++

14 +0

173 +1

30 +0

GitHub
ErupteD by ParticlePeter

Auto-generated D bindings for Vulkan

created at May 13, 2016, 7:59 a.m.

D

6 +0

51 +0

13 +0

GitHub
HelloVulkan by GPUOpen-LibrariesAndSDKs

Introductory Vulkan sample

created at May 13, 2016, 1:12 p.m.

C

16 +0

118 +0

23 +0

GitHub
Anvil by GPUOpen-Archive

Anvil is a cross-platform framework for Vulkan

created at May 17, 2016, 4:48 p.m.

C++

54 +0

593 +1

59 +0

GitHub
vulkan-basic-samples by googlesamples

None

created at June 8, 2016, 6:27 p.m.

C++

51 +0

481 +0

116 +0

GitHub
Vulkan-Hpp by KhronosGroup

Open-Source Vulkan C++ API

created at June 16, 2016, 12:51 p.m.

C++

114 -1

2,935 +9

297 +0

GitHub
openFrameworks by openframeworks-vk

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

created at June 28, 2016, 9:25 a.m.

C++

13 +0

63 +0

5 +0

GitHub
vkQuake by Novum

Vulkan Quake port based on QuakeSpasm

created at July 20, 2016, 6:09 a.m.

C

75 +0

1,666 +5

210 +0

GitHub
ash by ash-rs

Vulkan bindings for Rust

created at Aug. 13, 2016, 11:13 p.m.

Rust

29 +0

1,709 +2

186 +1

GitHub
SharpVk-Samples by FacticiusVir

Sample SharpVk applications using Vulkan API in C#

created at Sept. 13, 2016, 3:06 a.m.

C#

5 +0

27 +0

10 +0

GitHub
Lugdunum by Lugdunum3D

[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

created at Sept. 26, 2016, 8:18 p.m.

C++

21 +0

240 +0

25 +0

GitHub
TLVulkanRenderer by trungtle

A simple Vulkan-based renderer for my master thesis on real-time transparency

created at Sept. 28, 2016, 5:44 p.m.

C++

8 +0

95 +0

10 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

created at Oct. 17, 2016, 12:49 a.m.

C++

85 +0

1,031 +1

74 +0

GitHub
awesome-d3d12 by vinjn

Awesome D3D12 ecosystem

created at Nov. 7, 2016, 5:04 a.m.

Unknown languages

17 +0

232 +0

19 +0

GitHub
Vulkan-Forward-Plus-Renderer by WindyDarian

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

created at Nov. 16, 2016, 8:01 p.m.

C++

35 +0

655 +0

64 +0

GitHub
laugh_engine by jian-ru

A Vulkan implementation of real-time PBR renderer

created at Nov. 16, 2016, 11:19 p.m.

C++

26 +0

389 +0

32 +0

GitHub