Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
created at July 8, 2017, 12:24 p.m.
A cross-platform Vulkan layer which checks Vulkan applications for best practices on Arm Mali devices.
created at Sept. 27, 2017, 3:17 p.m.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
created at Oct. 3, 2017, 12:57 a.m.
Physical based rendering with Vulkan using glTF 2.0 models
created at Feb. 4, 2018, 12:04 p.m.
C++ implementation of Vulkan sitting on D3D12
created at Feb. 22, 2018, 11:57 a.m.
Modern C++14 library for the development of real-time graphical applications
created at March 15, 2018, 10:17 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
created at March 26, 2018, 1:28 p.m.
This repository is discontinued, see https://github.com/ValveSoftware/Fossilize
created at April 1, 2018, 11:36 a.m.
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
created at May 10, 2018, 5:16 p.m.
vulkan abstraction layer that represent frame as a task graph
created at Sept. 11, 2018, 2:57 p.m.