Starter template for a project based on Vulkan Launchpad
created at Nov. 10, 2022, 8:40 a.m.
Framework for Vulkan beginners, used in university education.
created at Sept. 16, 2022, 6:30 a.m.
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
created at Aug. 21, 2021, 8:47 p.m.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
created at July 29, 2020, 5:23 a.m.
Library for shader debugging and profiling for Vulkan and OpenGL
created at April 3, 2020, 8:59 p.m.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
created at Dec. 20, 2019, 7:02 p.m.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
created at Aug. 18, 2019, 9:07 a.m.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
created at March 16, 2019, 12:17 p.m.
Vulkan best practice for mobile developers
created at Jan. 2, 2019, 3:42 p.m.
vulkan abstraction layer that represent frame as a task graph
created at Sept. 11, 2018, 2:57 p.m.