Auto-Vk-Toolkit by cg-tuwien

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

created at Aug. 18, 2019, 9:07 a.m.

C++

16 +0

373 +2

29 +0

GitHub
Silk.NET by dotnet

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

created at June 10, 2019, 7:23 p.m.

C#

68 +0

3,744 +42

358 +6

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

created at May 31, 2019, 4:41 p.m.

C

41 +0

1,201 +0

176 +0

GitHub
gearsvk by jeffboody

Gears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux.

created at May 6, 2019, 9:23 p.m.

C

1 +0

13 +0

1 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

created at March 16, 2019, 12:17 p.m.

C++

21 +0

1,128 +6

105 +1

GitHub
racket-vulkan by zyrolasting

Racket integration with all things Vulkan boom

created at Jan. 29, 2019, 9:11 p.m.

Racket

9 +0

44 +0

4 +0

GitHub
vulkan_best_practice_for_mobile_developers by ARM-software

Vulkan best practice for mobile developers

created at Jan. 2, 2019, 3:42 p.m.

C++

34 +0

635 +0

66 +0

GitHub
Quartz by Nadrin

Vulkan RTX path tracer with a declarative ES7-like scene description language.

created at Dec. 17, 2018, 8:36 p.m.

C++

32 +0

429 +0

24 +0

GitHub
rtxON by iOrange

Simple Vulkan raytracing tutorials

created at Oct. 28, 2018, 6:41 p.m.

C++

17 +0

359 +0

28 +0

GitHub
liblava by liblava

Modern and easy-to-use library for Vulkan

created at Oct. 23, 2018, 12:23 p.m.

C++

20 +0

749 +6

44 +0

GitHub
vuda by jgbit

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

created at Oct. 6, 2018, 7:53 p.m.

C++

35 +0

837 +0

35 +0

GitHub
vkQuake2 by kondrak

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

created at Sept. 18, 2018, 9:46 a.m.

C

27 +0

884 +4

90 +0

GitHub
FrameGraph by azhirnov

vulkan abstraction layer that represent frame as a task graph

created at Sept. 11, 2018, 2:57 p.m.

C++

21 +0

399 +1

38 +0

GitHub
nvk by maierfelix

Vulkan API for JavaScript/TypeScript

created at Aug. 31, 2018, 12:34 p.m.

C++

21 +0

908 +0

28 -1

GitHub
vkk by kotlin-graphics

VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power

created at May 10, 2018, 5:16 p.m.

Kotlin

11 +0

122 +0

7 +0

GitHub
vuh by Glavnokoman

Vulkan compute for people

created at April 26, 2018, 11:32 a.m.

C++

24 +0

340 +0

34 +0

GitHub
Fossilize by Themaister

This repository is discontinued, see https://github.com/ValveSoftware/Fossilize

created at April 1, 2018, 11:36 a.m.

C

6 +0

34 +0

6 +0

GitHub
basic-graphics-samples by vcoda

Basic graphics samples using Magma library and Vulkan graphics API

created at March 26, 2018, 1:28 p.m.

C++

5 +0

34 +0

2 +0

GitHub
V-EZ by GPUOpen-LibrariesAndSDKs

None

created at March 22, 2018, 1:52 p.m.

C

40 +0

845 +1

71 +0

GitHub
bsf by GameFoundry

Modern C++14 library for the development of real-time graphical applications

created at March 15, 2018, 10:17 a.m.

C++

106 +0

1,728 +1

194 +0

GitHub