Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
created at Aug. 18, 2019, 9:07 a.m.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
created at March 16, 2019, 12:17 p.m.
Racket integration with all things Vulkan
created at Jan. 29, 2019, 9:11 p.m.
Vulkan best practice for mobile developers
created at Jan. 2, 2019, 3:42 p.m.
vulkan abstraction layer that represent frame as a task graph
created at Sept. 11, 2018, 2:57 p.m.
VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power
created at May 10, 2018, 5:16 p.m.
This repository is discontinued, see https://github.com/ValveSoftware/Fossilize
created at April 1, 2018, 11:36 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
created at March 26, 2018, 1:28 p.m.
Modern C++14 library for the development of real-time graphical applications
created at March 15, 2018, 10:17 a.m.