SteamVR-for-Linux by ValveSoftware

Issue tracker for the Linux port of SteamVR

created at Feb. 21, 2017, 10:54 p.m.

Unknown languages

87 +0

905 +3

45 +0

GitHub
font-demo by kocsis1david

Text rendering in Vulkan by estimating signed distance

created at Feb. 19, 2017, 11:27 a.m.

C

10 +0

218 +0

17 +0

GitHub
gapid by google

Graphics API Debugger

created at Feb. 14, 2017, 11:18 a.m.

Go

98 +1

2,187 +1

327 +0

GitHub
pumex by pumexx

Vulkan library oriented on high speed rendering

created at Jan. 30, 2017, 3:54 p.m.

C++

23 +0

292 +0

15 +0

GitHub
VkHLF by nvpro-pipeline

Experimental High Level Framework for Vulkan

created at Jan. 10, 2017, 8:16 a.m.

C++

30 +0

326 +0

25 +0

GitHub
tinyrenderers by chaoticbob

None

created at Jan. 2, 2017, 5:02 a.m.

C++

25 +0

462 +0

27 +0

GitHub
plume by mwalczyk

A wrapper around the Vulkan graphics API.

created at Dec. 14, 2016, 6:26 a.m.

C++

6 +0

14 +0

1 +0

GitHub
ocat by GPUOpen-Tools

The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan

created at Dec. 6, 2016, 12:35 p.m.

C++

23 +0

307 +1

29 +0

GitHub
Vulkan-WSIWindow by renelindsay

A multi-platform library to create a Vulkan window, and handle input events.

created at Dec. 5, 2016, 1:08 a.m.

C

12 +0

106 +0

16 +1

GitHub
Learning-Vulkan by PacktPublishing

Code repository for Learning Vulkan, published by Packt

created at Nov. 23, 2016, 9:50 a.m.

C++

12 +0

214 +0

53 +0

GitHub
laugh_engine by jian-ru

A Vulkan implementation of real-time PBR renderer

created at Nov. 16, 2016, 11:19 p.m.

C++

26 +0

389 +0

32 +0

GitHub
Vulkan-Forward-Plus-Renderer by WindyDarian

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

created at Nov. 16, 2016, 8:01 p.m.

C++

35 +0

655 +0

64 +0

GitHub
awesome-d3d12 by vinjn

Awesome D3D12 ecosystem

created at Nov. 7, 2016, 5:04 a.m.

Unknown languages

17 +0

232 +0

19 +0

GitHub
Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

created at Oct. 17, 2016, 12:49 a.m.

C++

85 +0

1,031 +1

74 +0

GitHub
TLVulkanRenderer by trungtle

A simple Vulkan-based renderer for my master thesis on real-time transparency

created at Sept. 28, 2016, 5:44 p.m.

C++

8 +0

95 +0

10 +0

GitHub
Lugdunum by Lugdunum3D

[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.

created at Sept. 26, 2016, 8:18 p.m.

C++

21 +0

240 +0

25 +0

GitHub
SharpVk-Samples by FacticiusVir

Sample SharpVk applications using Vulkan API in C#

created at Sept. 13, 2016, 3:06 a.m.

C#

5 +0

27 +0

10 +0

GitHub
ash by ash-rs

Vulkan bindings for Rust

created at Aug. 13, 2016, 11:13 p.m.

Rust

29 +0

1,709 +2

186 +1

GitHub
vkQuake by Novum

Vulkan Quake port based on QuakeSpasm

created at July 20, 2016, 6:09 a.m.

C

75 +0

1,666 +5

210 +0

GitHub
openFrameworks by openframeworks-vk

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

created at June 28, 2016, 9:25 a.m.

C++

13 +0

63 +0

5 +0

GitHub