A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
created at Aug. 21, 2021, 8:47 p.m.
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
created at July 8, 2017, 12:24 p.m.
Examples and demos for the new Vulkan API
created at April 26, 2017, 11:11 a.m.
C++ implementation of Vulkan sitting on D3D12
created at Feb. 22, 2018, 11:57 a.m.
Basic graphics samples using Magma library and Vulkan graphics API
created at March 26, 2018, 1:28 p.m.
Library for shader debugging and profiling for Vulkan and OpenGL
created at April 3, 2020, 8:59 p.m.
Racket integration with all things Vulkan
created at Jan. 29, 2019, 9:11 p.m.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
created at Dec. 20, 2019, 7:02 p.m.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
created at June 28, 2016, 9:25 a.m.