imgui by ocornut

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

created at July 21, 2014, 2:29 p.m.

C++

1,039 +0

55,784 +151

9,660 +20

GitHub
glfw by glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

created at April 18, 2013, 3:24 p.m.

C

381 +0

12,223 +37

4,949 +11

GitHub
ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

created at June 30, 2017, 10:55 a.m.

C++

572 -1

19,234 +58

4,052 -1

GitHub
Vulkan by SaschaWillems

Examples and demos for the new Vulkan API

created at June 21, 2015, 6:48 p.m.

GLSL

406 +0

9,716 +14

1,952 +4

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

created at April 4, 2012, 3:39 a.m.

C++

481 +0

14,311 +17

1,891 +1

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

created at Feb. 27, 2014, 3:16 p.m.

C++

237 -1

8,411 +20

1,270 +1

GitHub
Cinder by cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

created at April 21, 2010, 7:03 p.m.

C++

269 +0

5,241 -2

936 +0

GitHub
glslang by KhronosGroup

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

created at June 25, 2015, 5:54 p.m.

C++

116 +0

2,829 +7

803 +0

GitHub
Vulkan-Samples by KhronosGroup

One stop solution for all Vulkan samples

created at Feb. 12, 2016, 9:32 p.m.

C++

92 +0

3,932 +15

583 +2

GitHub
gfx by gfx-rs

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

created at Oct. 25, 2013, 12:35 a.m.

Rust

123 +0

5,338 -1

550 +0

GitHub
SPIRV-Cross by KhronosGroup

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

created at April 4, 2016, 1:35 p.m.

GLSL

86 +0

1,907 +2

542 +2

GitHub
VulkanTutorial by Overv

Tutorial for the Vulkan graphics and compute API

created at March 3, 2015, 5:45 p.m.

C++

158 +0

2,993 +1

511 +2

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

created at Oct. 3, 2017, 12:57 a.m.

C++

175 +1

4,441 +16

468 +2

GitHub
Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

created at July 25, 2017, 9:15 p.m.

C++

128 -1

2,471 +10

460 +1

GitHub
vulkano by vulkano-rs

Safe and rich Rust wrapper around the Vulkan API

created at July 6, 2015, 8:54 a.m.

Rust

61 -1

4,307 +8

427 -1

GitHub
Silk.NET by dotnet

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

created at June 10, 2019, 7:23 p.m.

C#

68 +2

3,685 +25

349 +0

GitHub
gapid by google

Graphics API Debugger

created at Feb. 14, 2017, 11:18 a.m.

Go

97 +0

2,187 +3

327 +0

GitHub
VulkanMemoryAllocator by GPUOpen-LibrariesAndSDKs

Easy to integrate Vulkan memory allocation library

created at June 16, 2017, 2:26 p.m.

C

83 +0

2,376 +8

326 +0

GitHub
DiligentEngine by DiligentGraphics

A modern cross-platform low-level graphics library and rendering framework

created at Oct. 15, 2015, 3:57 a.m.

Batchfile

116 +0

3,313 +7

313 -2

GitHub
VulkanSamples by LunarG

Vulkan Samples

created at June 10, 2015, 10:39 p.m.

C++

115 +0

1,358 +3

306 +0

GitHub