Intrinsic by begla

Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

created at Oct. 17, 2016, 12:49 a.m.

C++

85 +0

1,031 +1

74 +0

GitHub
rtxON by iOrange

Simple Vulkan raytracing tutorials

created at Oct. 28, 2018, 6:41 p.m.

C++

17 +0

359 +0

28 +0

GitHub
vulkan by vulkan-go

Vulkan API bindings for Go programming language

created at March 2, 2016, 6:31 p.m.

C

38 +0

738 +0

55 +0

GitHub
FrameGraph by azhirnov

vulkan abstraction layer that represent frame as a task graph

created at Sept. 11, 2018, 2:57 p.m.

C++

21 +0

399 +1

38 +0

GitHub
vkQuake2 by kondrak

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

created at Sept. 18, 2018, 9:46 a.m.

C

27 +0

884 +4

90 +0

GitHub
ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

created at June 30, 2017, 10:55 a.m.

C++

570 -2

19,309 +35

4,059 +2

GitHub
Quartz by Nadrin

Vulkan RTX path tracer with a declarative ES7-like scene description language.

created at Dec. 17, 2018, 8:36 p.m.

C++

32 +0

429 +0

24 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

created at March 16, 2019, 12:17 p.m.

C++

21 +0

1,128 +6

105 +1

GitHub
nvk by maierfelix

Vulkan API for JavaScript/TypeScript

created at Aug. 31, 2018, 12:34 p.m.

C++

21 +0

908 +0

28 -1

GitHub
vkk by kotlin-graphics

VK², Kotlin Wrapper for Vulkan: code expressiveness and safety meet graphic power

created at May 10, 2018, 5:16 p.m.

Kotlin

11 +0

122 +0

7 +0

GitHub
libvc by uNetworking

Vulkan Compute for C++ (experimentation project)

created at March 1, 2016, 1:15 a.m.

C++

14 +0

130 +0

14 +0

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

created at July 4, 2017, 4:07 a.m.

C++

82 +0

1,686 +2

148 +1

GitHub
gearsvk by jeffboody

Gears VK is a heavily modified port of the famous "gears" demo to Vulkan/Android/Linux.

created at May 6, 2019, 9:23 p.m.

C

1 +0

13 +0

1 +0

GitHub
liblava by liblava

Modern and easy-to-use library for Vulkan

created at Oct. 23, 2018, 12:23 p.m.

C++

20 +0

749 +6

44 +0

GitHub
racket-vulkan by zyrolasting

Racket integration with all things Vulkan boom

created at Jan. 29, 2019, 9:11 p.m.

Racket

9 +0

44 +0

4 +0

GitHub
vulkan_best_practice_for_mobile_developers by ARM-software

Vulkan best practice for mobile developers

created at Jan. 2, 2019, 3:42 p.m.

C++

34 +0

635 +0

66 +0

GitHub
RDCtoVkCpp by azhirnov

Converts RenderDoc Vulkan capture to compilable and executable C++ code.

created at Dec. 20, 2019, 7:02 p.m.

C++

3 +0

25 +0

4 +0

GitHub
Vulkan-Guide by KhronosGroup

One stop shop for getting started with the Vulkan API

created at Oct. 31, 2019, 1:34 p.m.

Makefile

84 +0

1,812 +5

160 +0

GitHub
ocat by GPUOpen-Tools

The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan

created at Dec. 6, 2016, 12:35 p.m.

C++

23 +0

307 +1

29 +0

GitHub
glsl_trace by azhirnov

Library for shader debugging and profiling for Vulkan and OpenGL

created at April 3, 2020, 8:59 p.m.

C++

2 +0

31 +0

4 +0

GitHub