The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
created at Oct. 3, 2017, 12:57 a.m.
A multi-platform library to create a Vulkan window, and handle input events.
created at Dec. 5, 2016, 1:08 a.m.
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
created at Sept. 26, 2016, 8:18 p.m.
Experimental High Level Framework for Vulkan
created at Jan. 10, 2017, 8:16 a.m.
A set of utilities for taking the pain out of Vulkan in header only modern C++
created at Feb. 23, 2016, 11 a.m.
Easy to integrate Vulkan memory allocation library
created at June 16, 2017, 2:26 p.m.
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
created at Oct. 29, 2014, 3:28 p.m.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
created at June 28, 2016, 9:25 a.m.
a list of graphic programming resources
created at July 11, 2015, 5:59 p.m.