Code repository for Vulkan Cookbook by Packt
updated at April 28, 2024, 11:42 a.m.
A set of utilities for taking the pain out of Vulkan in header only modern C++
updated at April 28, 2024, 10:29 a.m.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
updated at April 28, 2024, 10:19 a.m.
Physical based rendering with Vulkan using glTF 2.0 models
updated at April 28, 2024, 7:27 a.m.
Examples and demos for the new Vulkan API
updated at April 28, 2024, 7:01 a.m.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
updated at April 28, 2024, 6:20 a.m.
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
updated at April 27, 2024, 11:57 p.m.