ncnn by Tencent

ncnn is a high-performance neural network inference framework optimized for the mobile platform

updated at May 12, 2024, 2:46 a.m.

C++

570 -2

19,309 +35

4,059 +2

GitHub
Vulkan-Samples by KhronosGroup

One stop solution for all Vulkan samples

updated at May 12, 2024, 2:28 a.m.

C++

91 +0

3,958 +5

586 +2

GitHub
imgui by ocornut

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

updated at May 12, 2024, 1:40 a.m.

C++

1,043 +2

56,177 +236

9,719 +28

GitHub
Vulkan-Hpp by KhronosGroup

Open-Source Vulkan C++ API

updated at May 11, 2024, 8:22 p.m.

C++

114 -1

2,935 +9

297 +0

GitHub
basic-graphics-samples by vcoda

Basic graphics samples using Magma library and Vulkan graphics API

updated at May 11, 2024, 6 p.m.

C++

5 +0

34 +0

2 +0

GitHub
Acid by Equilibrium-Games

A high speed C++17 Vulkan game engine

updated at May 11, 2024, 5:44 p.m.

C++

82 +0

1,686 +2

148 +1

GitHub
vk-bootstrap by charles-lunarg

Vulkan Bootstrapping Iibrary

updated at May 11, 2024, 5:23 p.m.

C++

12 +0

661 +3

69 +0

GitHub
Vulkan-glTF-PBR by SaschaWillems

Physical based rendering with Vulkan using glTF 2.0 models

updated at May 11, 2024, 5:02 p.m.

C++

32 +0

878 +5

121 +0

GitHub
VulkanTutorial by Overv

Tutorial for the Vulkan graphics and compute API

updated at May 11, 2024, 4:58 p.m.

C++

157 +0

3,006 +7

513 +2

GitHub
glslang by KhronosGroup

Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

updated at May 11, 2024, 3:46 p.m.

C++

116 +0

2,841 +8

806 +3

GitHub
Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

updated at May 11, 2024, 3:09 p.m.

C++

129 +1

2,488 +16

459 -2

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

updated at May 11, 2024, 3:06 p.m.

C++

237 +0

8,451 +22

1,272 +0

GitHub
VulkanSamples by LunarG

Vulkan Samples

updated at May 11, 2024, 2:46 p.m.

C++

115 +0

1,358 +1

306 +0

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

updated at May 11, 2024, 2:37 p.m.

C++

481 +0

14,361 +34

1,898 +3

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

updated at May 11, 2024, 2:08 p.m.

C++

176 +0

4,486 +31

471 +2

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

updated at May 11, 2024, 1:16 p.m.

C++

31 -1

1,499 +10

130 +3

GitHub
Cinder by cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

updated at May 11, 2024, 12:05 p.m.

C++

270 +1

5,251 +4

938 +1

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

updated at May 11, 2024, 11:33 a.m.

C++

14 +0

173 +1

30 +0

GitHub
vuda by jgbit

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

updated at May 11, 2024, 10:38 a.m.

C++

35 +0

837 +0

35 +0

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

updated at May 11, 2024, 10:33 a.m.

C++

35 +0

1,447 +2

87 +0

GitHub