Safe and rich Rust wrapper around the Vulkan API
updated at May 11, 2024, 2:48 p.m.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
updated at May 11, 2024, 2:08 p.m.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
updated at May 11, 2024, 1:16 p.m.
Deferred Vulkan rendering playground using Crytek's Sponza scene
updated at May 11, 2024, 11:33 a.m.
Framework for Vulkan beginners, used in university education.
updated at May 11, 2024, 6:44 a.m.
Starter template for a project based on Vulkan Launchpad
updated at May 11, 2024, 6:33 a.m.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
updated at May 11, 2024, 5:21 a.m.
Issue tracker for the Linux port of SteamVR
updated at May 11, 2024, 4:31 a.m.
Code repository for Vulkan Cookbook by Packt
updated at May 11, 2024, 1:09 a.m.