Falcor by NVIDIAGameWorks

Real-Time Rendering Framework

updated at May 11, 2024, 3:09 p.m.

C++

129 +1

2,488 +16

459 -2

GitHub
renderdoc by baldurk

RenderDoc is a stand-alone graphics debugging tool.

updated at May 11, 2024, 3:06 p.m.

C++

237 +0

8,451 +22

1,272 +0

GitHub
vulkano by vulkano-rs

Safe and rich Rust wrapper around the Vulkan API

updated at May 11, 2024, 2:48 p.m.

Rust

61 +0

4,342 +25

433 +6

GitHub
VulkanSamples by LunarG

Vulkan Samples

updated at May 11, 2024, 2:46 p.m.

C++

115 +0

1,358 +1

306 +0

GitHub
bgfx by bkaradzic

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

updated at May 11, 2024, 2:37 p.m.

C++

481 +0

14,361 +34

1,898 +3

GitHub
vkQuake by Novum

Vulkan Quake port based on QuakeSpasm

updated at May 11, 2024, 2:24 p.m.

C

75 +0

1,666 +5

210 +0

GitHub
The-Forge by ConfettiFX

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

updated at May 11, 2024, 2:08 p.m.

C++

176 +0

4,486 +31

471 +2

GitHub
kompute by KomputeProject

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

updated at May 11, 2024, 1:16 p.m.

C++

31 -1

1,499 +10

130 +3

GitHub
Cinder by cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

updated at May 11, 2024, 12:05 p.m.

C++

270 +1

5,251 +4

938 +1

GitHub
VulkanSponza by SaschaWillems

Deferred Vulkan rendering playground using Crytek's Sponza scene

updated at May 11, 2024, 11:33 a.m.

C++

14 +0

173 +1

30 +0

GitHub
vuda by jgbit

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

updated at May 11, 2024, 10:38 a.m.

C++

35 +0

837 +0

35 +0

GitHub
VkFFT by DTolm

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

updated at May 11, 2024, 10:33 a.m.

C++

35 +0

1,447 +2

87 +0

GitHub
VulkanLaunchpad by cg-tuwien

Framework for Vulkan beginners, used in university education.

updated at May 11, 2024, 6:44 a.m.

C++

6 +0

50 +2

8 +0

GitHub
VulkanLaunchpadStarter by cg-tuwien

Starter template for a project based on Vulkan Launchpad

updated at May 11, 2024, 6:33 a.m.

C++

5 +0

18 +2

7 +0

GitHub
RayTracingInVulkan by GPSnoopy

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

updated at May 11, 2024, 5:21 a.m.

C++

21 +0

1,128 +6

105 +1

GitHub
SteamVR-for-Linux by ValveSoftware

Issue tracker for the Linux port of SteamVR

updated at May 11, 2024, 4:31 a.m.

Unknown languages

87 +0

905 +3

45 +0

GitHub
vkQuake2 by kondrak

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

updated at May 11, 2024, 2:26 a.m.

C

27 +0

884 +4

90 +0

GitHub
Vulkan-Cookbook by PacktPublishing

Code repository for Vulkan Cookbook by Packt

updated at May 11, 2024, 1:09 a.m.

C++

42 +0

787 +0

105 +0

GitHub
vkvg by jpbruyere

Vulkan 2D graphics library

updated at May 10, 2024, 10:31 p.m.

C

32 +0

733 +3

32 +0

GitHub
Q2RTX by NVIDIA

NVIDIA’s implementation of RTX ray-tracing in Quake II

updated at May 10, 2024, 7:39 p.m.

C

41 +0

1,201 +0

176 +0

GitHub