Using custom vertex and fragment shaders in ThreeJS
created at Sept. 22, 2016, 9:37 p.m.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
created at April 6, 2021, 4:10 p.m.
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
created at April 23, 2019, 12:42 a.m.
[alpha] A web development environment for creative coding
created at Dec. 9, 2019, 5:24 p.m.