a tutorial on ThreeJS post processing
updated at Nov. 24, 2022, 8:12 p.m.
📐✏️ Slides from my talk on Mathematics of Animation @ .concat() 2018
updated at Jan. 2, 2023, 7:22 a.m.
a simple example of ThreeJS with glslify
updated at May 4, 2023, 6:59 a.m.
A brief introduction to fragment shaders.
updated at Feb. 8, 2024, 10:46 p.m.
Using custom vertex and fragment shaders in ThreeJS
updated at March 15, 2024, 4:58 p.m.
Code to accompany a series of OpenGL articles on tomdalling.com
updated at April 4, 2024, 1:15 a.m.
A realtime preview tool for projection mapping
updated at April 25, 2024, 1:08 a.m.
phong shading tutorial with glslify
updated at May 4, 2024, 3:46 p.m.
A workshopper for GLSL shaders and graphics programming
updated at May 6, 2024, 4:38 p.m.
a list of graphic programming resources
updated at May 7, 2024, 5:36 a.m.