A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 7:46 a.m.
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 4:53 a.m.
A toaster provides simple feedback about an operation in a small popup.
created at Dec. 28, 2016, 7:18 p.m.
Feathers Extension DataGrid control
created at Nov. 13, 2016, 1:34 p.m.
ActionScript port of the famous Javascript text hyphenation library Hyphenator.js
created at Sept. 7, 2011, 4:10 p.m.
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 3:58 a.m.
Actionscript framework to serialize objects as XML
created at July 18, 2011, 12:34 p.m.
Jakute is a CSS framework for ActionScript/Flash.
created at Nov. 23, 2010, 10:59 a.m.
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
created at June 15, 2012, 5:41 p.m.
An Actionscript library providing robust reflection, serialization, seeded random number generation, cryptography, networking, and more.
created at May 20, 2012, 8 a.m.
JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine. JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases.
created at Nov. 9, 2010, 2:22 a.m.
A Do-Whatever Matrix-Math class in Actionscript 3
created at Aug. 24, 2010, 4:28 p.m.
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
created at March 31, 2011, 5:12 p.m.