An Actionscript 3 Implementation of a NTP Client Using Adobe AIR
created at April 2, 2013, 9:41 p.m.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
created at April 16, 2012, 2:52 p.m.
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 7:46 a.m.
An implementation of the Puredata FUDI protocol in Actionscript
created at Feb. 14, 2010, 10:09 a.m.
Actionscript 3 A* Pathfinding interface that can be implemented for easy pathfinding in tile based maps
created at March 31, 2011, 5:12 p.m.
keim's CannonML (shmup scripting language) implementation in Actionscript 3
created at April 20, 2012, 2:01 p.m.
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
created at April 17, 2012, 12:04 p.m.
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 3:58 a.m.
A Do-Whatever Matrix-Math class in Actionscript 3
created at Aug. 24, 2010, 4:28 p.m.
Complete Ruby/ActionScript socket client/server with AMF
created at Jan. 17, 2010, 3:43 a.m.