An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets
created at Jan. 20, 2011, 4:26 a.m.
Adobe AIR native extension for the Bullet physics simulation library
created at Sept. 5, 2013, 3:28 p.m.
An ActionScript 3 clientside API for interacting with a CouchDB instance.
created at March 3, 2010, 3:05 p.m.
An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.
created at Aug. 6, 2010, 1:37 p.m.
Air native extension for iOS to detect whether an app is installed to handle a specific URL scheme.
created at April 10, 2012, 11:18 a.m.
Air native extension for iOS to mute sounds if the hardware silent switch is on.
created at Feb. 1, 2012, 10:21 a.m.
Examples for Alternativa3D Flash 3D engine
created at May 3, 2012, 8:23 a.m.
Socket.IO Actionscript 3 client
created at Dec. 2, 2010, 10:50 a.m.
as3 camera detection so you don't have to
created at Dec. 21, 2010, 4:08 p.m.
AS3 renderer for bitmap font data in the BMFont format.
created at Sept. 7, 2011, 9:10 p.m.
IN2AR latest SDK libs and examples
created at March 28, 2013, 7:29 a.m.
Android Material Skins for Flex Mobile
created at Jan. 8, 2015, 9:37 p.m.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
created at Jan. 4, 2013, 1:33 p.m.