OpenFL port of the Away3D 3D engine - Examples
created at May 2, 2012, 12:47 p.m.
Examples for Alternativa3D Flash 3D engine
created at May 3, 2012, 8:23 a.m.
Adobe AIR Game Controller Native Extension.
created at May 19, 2012, 12:48 p.m.
An Actionscript library providing robust reflection, serialization, seeded random number generation, cryptography, networking, and more.
created at May 20, 2012, 8 a.m.
Air Kinect Gesture Library
created at May 28, 2012, 2:51 p.m.
photo exif reading lib for actionscript3/flash
created at June 10, 2012, 3:01 a.m.
IOC Framework for Starling based games
created at June 12, 2012, 6:29 p.m.
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
created at June 15, 2012, 5:41 p.m.
Localytics analytics for mobile Adobe AIR applications (iOS & Android)
created at June 15, 2012, 7:44 p.m.
Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.
created at June 26, 2012, 8:19 a.m.
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
created at June 26, 2012, 4:51 p.m.
Panorama player with equirectangular texture written by ActionScript (Alternativa3D).
created at June 29, 2012, 7:25 a.m.
An eight bit virtual machine written in actionscript
created at July 12, 2012, 4:20 a.m.
Local audio recorder (no streaming server required). Currently requires Flash Player 10.1 or above.
created at July 12, 2012, 11:03 p.m.
Git fork of http://code.google.com/p/monsterdebugger/
created at July 13, 2012, 12:56 a.m.