Collections of Native Extensions for Adobe AIR
created at May 18, 2014, 10:13 a.m.
Popular Mobile UI Framework for AS3 / AIR
created at Oct. 13, 2014, 11:12 a.m.
Connecting Arduino Prototyping board to Adobe AIR through an AIR Native Extension. Available for Windows and MacOSX.
created at March 22, 2015, 1 a.m.
Run AS worker in your AdobeAir projects without having to deal with complicated flash.system.Worker class
created at Jan. 28, 2016, 9:57 p.m.
Socket Server library for Adobe AIR
created at Sept. 5, 2012, 7:50 a.m.
The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10
created at April 10, 2010, 6:07 p.m.
Fork of Monster Debugger client library with support for Starling Framework
created at April 20, 2014, 12:36 a.m.
AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library
created at Sept. 28, 2011, 11:23 p.m.
Adobe AIR native extension for Microsofts Kinect v2 for Windows SDK
created at April 24, 2015, 7:10 a.m.
Air Kinect Gesture Library
created at May 28, 2012, 2:51 p.m.
This air native extension is a perfect replacement to the classic StageWebView and it allows you to easily call Javascript functions from flash and send String messages from JS to flash.
created at June 16, 2015, 12:09 p.m.
An AIR native extension to interact with the system volume for iOS and Android devices.
created at March 29, 2012, 2:27 p.m.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
created at Nov. 11, 2009, 5:12 p.m.