Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
created at Nov. 11, 2009, 5:12 p.m.
A wicked fast and robust AS3 library for playing Animated GIFs in Flash.
created at Jan. 6, 2012, 2:18 p.m.
Firebase ANE collection give you access to the Google Firebase project in your AdobeAir projects supported on both Android and iOS with 100% identical ActionScript API.
created at July 5, 2016, 9:07 a.m.
PureMVC MultiCore Framework for ActionScript 3
created at March 4, 2012, 7:11 p.m.
Actionscript examples for use with the AwayPhysics library in Flash Player 11
created at Aug. 21, 2011, 4:22 p.m.
AS3 Port of the SoundTouch Sound Processing Library
created at July 14, 2009, 2:08 a.m.
An ActionScript mapping framework for data visualization.
created at Feb. 15, 2010, 6:28 p.m.
FlashRuntimeExtensions.swift. Example Air Native Extension written in Swift 5 for iOS, macOS and tvOS
created at Feb. 19, 2017, 3:03 p.m.
Google (and more) maps for Starling and Feathers.
created at Jan. 14, 2016, 2:32 p.m.
Utilities for working with SQLite databases in AIR
created at Feb. 3, 2010, 4:34 a.m.
Free Transform Tool (AS, JS) for manipulating objects in 2D space.
created at March 8, 2013, 11:36 p.m.
Create Workers from Class definitions
created at July 19, 2012, 6:33 a.m.