Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
created at Nov. 11, 2009, 5:12 p.m.
Gestures.IO - AS3 library and demos -
created at April 15, 2017, 8:27 p.m.
Automatically exported from code.google.com/p/tuio-as3
created at July 6, 2015, 1:58 p.m.
Data visualization framework for ActionScript 3.
created at Nov. 11, 2016, 4:40 p.m.
Port of MigLayout to ActionScript, a superbly versatile Flash/Flex/FlashCocoa (SWT/Swing/JavaFX) layout manager that makes layout problems trivial. It is using String or API type-checked constraints to format the layout. MigLayout can produce flowing, grid based, absolute (with links), grouped and docking layouts.
created at Dec. 14, 2011, 7:13 a.m.
Free Transform Tool (AS, JS) for manipulating objects in 2D space.
created at March 8, 2013, 11:36 p.m.
Google (and more) maps for Starling and Feathers.
created at Jan. 14, 2016, 2:32 p.m.
A toaster provides simple feedback about an operation in a small popup.
created at Dec. 28, 2016, 7:18 p.m.
The ZoomableControl is a control that allows you to pinch to zoom.
created at Nov. 30, 2016, 1:34 p.m.
The CircleProgress displays the progress of a task over time. Non-interactive.
created at April 13, 2017, 8:34 p.m.
Feathers Extension DataGrid control
created at Nov. 25, 2016, 12:29 p.m.
Feathers Extension Tree control
created at Nov. 19, 2016, 8:22 a.m.
Feathers Extension DataGrid control
created at Nov. 13, 2016, 1:34 p.m.