An ActionScript 3 Library that contains a number of classes and utilities for working with ActionScript? 3. These include classes for MD5 and SHA 1 hashing, Image encoders, and JSON serialization as well as general String, Number and Date APIs.
created at July 28, 2010, 5:05 p.m.
User interface components for Starling Framework and Adobe AIR
created at March 1, 2012, 11:22 p.m.
An ActionScript 3 application framework for Flash and Flex
created at Oct. 5, 2009, 9:30 p.m.
Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.
created at Sept. 10, 2009, 2:12 a.m.
flixel is a free Actionscript (Flash) library that I distilled from a variety of Flash games that I've worked on over the last couple years, including Gravity Hook, Fathom and Canabalt. It's primary function is to provide some useful base classes that you can extend to make your own game objects.
created at Oct. 18, 2009, 11:14 p.m.
Flowplayer Flash, the video player for the Web
created at Aug. 28, 2012, 7:13 a.m.
Minimal ActionScript 3.0 UI Components for Flash
created at April 9, 2011, 7:09 p.m.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
created at Sept. 2, 2011, 7:05 p.m.
Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.) and LoaderMax. For AS2, see the GreenSock-AS2 repository and for JavaScript, see the GreenSock-JS repository. Main site: http://www.greensock.com
created at Sept. 21, 2012, 6:08 p.m.
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
created at June 2, 2010, 10:50 p.m.
Alternativa3D Flash GPU accelerated 3D engine
created at March 28, 2012, 11:51 a.m.
Simple flash file for recording audio and saving as a WAV
created at Dec. 29, 2010, 9:20 p.m.
ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455
created at March 27, 2011, 10:20 p.m.