An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
created at June 15, 2012, 5:41 p.m.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
created at April 16, 2012, 2:52 p.m.
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 4:53 a.m.
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
created at April 17, 2012, 12:04 p.m.
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 7:46 a.m.
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
created at April 17, 2012, 3:58 a.m.