An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
updated at Jan. 9, 2014, 9:24 p.m.
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
updated at April 27, 2014, 4:40 p.m.
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
updated at Feb. 8, 2016, 6:03 p.m.
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
updated at May 31, 2017, 2:49 p.m.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
updated at June 1, 2017, 3:01 p.m.
A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games
updated at Dec. 26, 2022, 9:11 a.m.