FuzzyStateMachine in robinrodricks/awesome-actionscript3

An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games

created at June 15, 2012, 5:41 p.m.

ActionScript

1 +0

2 +0

2 +0

GitHub
HierarchicalStateMachine in robinrodricks/awesome-actionscript3

An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games

created at April 17, 2012, 4:53 a.m.

ActionScript

1 +0

2 +0

2 +0

GitHub
Naive-BayesPredictor in robinrodricks/awesome-actionscript3

An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.

created at April 17, 2012, 12:04 p.m.

ActionScript

1 +0

2 +0

0 +0

GitHub
N-GramPredictor in robinrodricks/awesome-actionscript3

A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games

created at April 17, 2012, 7:46 a.m.

ActionScript

1 +0

4 +0

0 +0

GitHub
FiniteStateMachine in robinrodricks/awesome-actionscript3

An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games

created at April 17, 2012, 3:58 a.m.

ActionScript

1 +0

3 +0

0 +0

GitHub
DecisionTree in robinrodricks/awesome-actionscript3

An ActionScript 3.0 binary decision tree for AI bot/agent in a video games

created at April 16, 2012, 2:52 p.m.

ActionScript

2 +0

3 +0

0 +0

GitHub