N-GramPredictor in robinrodricks/awesome-actionscript3

A simple implementation of n-Gram predictor in ActionScript 3.0 for AI bot/agent in a video games

updated at Dec. 26, 2022, 9:11 a.m.

ActionScript

1 +0

4 +0

0 +0

GitHub
DecisionTree in robinrodricks/awesome-actionscript3

An ActionScript 3.0 binary decision tree for AI bot/agent in a video games

updated at June 1, 2017, 3:01 p.m.

ActionScript

2 +0

3 +0

0 +0

GitHub
FuzzyStateMachine in robinrodricks/awesome-actionscript3

An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games

updated at May 31, 2017, 2:49 p.m.

ActionScript

1 +0

2 +0

2 +0

GitHub
FiniteStateMachine in robinrodricks/awesome-actionscript3

An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games

updated at Feb. 8, 2016, 6:03 p.m.

ActionScript

1 +0

3 +0

0 +0

GitHub
HierarchicalStateMachine in robinrodricks/awesome-actionscript3

An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games

updated at April 27, 2014, 4:40 p.m.

ActionScript

1 +0

2 +0

2 +0

GitHub
Naive-BayesPredictor in robinrodricks/awesome-actionscript3

An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.

updated at Jan. 9, 2014, 9:24 p.m.

ActionScript

1 +0

2 +0

0 +0

GitHub