OKColor.gml in bytecauldron/awesome-gamemaker

An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.

created at Nov. 5, 2023, 9:09 a.m.

Game Maker Language

4 +0

30 +0

2 +0

GitHub
foreach.gml in bytecauldron/awesome-gamemaker

foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs

created at June 17, 2020, 7:42 a.m.

Game Maker Language

4 +0

19 +0

2 +0

GitHub
ArrayList.gml in bytecauldron/awesome-gamemaker

The most complete list class for GameMaker Studio 2.3+. GC-friendly, [  ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.

created at May 25, 2020, 5:12 p.m.

Game Maker Language

3 +0

13 +0

1 +0

GitHub
DeepCopy.gml in bytecauldron/awesome-gamemaker

Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

created at Dec. 2, 2020, 11:44 a.m.

Game Maker Language

3 +0

11 +0

1 +0

GitHub
Exception.gml in bytecauldron/awesome-gamemaker

Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.

created at May 25, 2020, 12:01 p.m.

Game Maker Language

3 +0

11 +1

0 +0

GitHub
DuplicateSequence.gml in bytecauldron/awesome-gamemaker

Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime

created at March 17, 2023, 2:16 a.m.

Game Maker Language

2 +0

11 +0

1 +0

GitHub