OKColor.gml in bytecauldron/awesome-gamemaker

An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.

updated at May 11, 2024, 10:43 p.m.

Game Maker Language

4 +0

32 +2

2 +0

GitHub
Exception.gml in bytecauldron/awesome-gamemaker

Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.

updated at April 24, 2024, 7:23 p.m.

Game Maker Language

3 +0

11 +0

0 +0

GitHub
foreach.gml in bytecauldron/awesome-gamemaker

foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs

updated at April 13, 2024, 2:23 p.m.

Game Maker Language

4 +0

19 +0

2 +0

GitHub
ArrayList.gml in bytecauldron/awesome-gamemaker

The most complete list class for GameMaker Studio 2.3+. GC-friendly, [  ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.

updated at March 26, 2024, 3:31 p.m.

Game Maker Language

3 +0

13 +0

1 +0

GitHub
DeepCopy.gml in bytecauldron/awesome-gamemaker

Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

updated at March 26, 2024, 3:31 p.m.

Game Maker Language

3 +0

11 +0

1 +0

GitHub
DuplicateSequence.gml in bytecauldron/awesome-gamemaker

Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime

updated at March 26, 2024, 3:31 p.m.

Game Maker Language

2 +0

11 +0

1 +0

GitHub