Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
created at March 27, 2017, 1:15 p.m.
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
created at June 19, 2016, 8:53 p.m.
Header-only, non-intrusive and macro-free runtime reflection system in C++
created at Oct. 12, 2018, 8:20 p.m.