Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
updated at May 26, 2024, 4:14 a.m.
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
updated at May 25, 2024, 7:13 a.m.
Header-only, non-intrusive and macro-free runtime reflection system in C++
updated at May 24, 2024, 10:11 a.m.