Ray4Laz in Fr0sT-Brutal/awesome-pascal

A complete header translation (binding) of the raylib 5.0 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

created at Dec. 6, 2020, 1:36 p.m.

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