Library for shader debugging and profiling for Vulkan and OpenGL
updated at Dec. 11, 2023, 3:08 p.m.
Converts RenderDoc Vulkan capture to compilable and executable C++ code.
updated at Feb. 20, 2024, 3:50 p.m.
vulkan abstraction layer that represent frame as a task graph
updated at May 8, 2024, 4:30 a.m.