thebookofshaders in stevinz/awesome-game-engine-dev

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

created at March 15, 2015, 3:21 p.m.

GLSL

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6,079 +14

690 +0

GitHub
lygia in terkelg/awesome-creative-coding

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

created at April 6, 2021, 4:10 p.m.

GLSL

35 +0

2,645 +14

170 +1

GitHub