thebookofshaders in stevinz/awesome-game-engine-dev

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

created at March 15, 2015, 3:21 p.m.

GLSL

238 +0

6,031 +6

689 +1

GitHub
lygia in terkelg/awesome-creative-coding

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

created at April 6, 2021, 4:10 p.m.

GLSL

36 +0

2,589 +4

167 +2

GitHub