thebookofshaders in stevinz/awesome-game-engine-dev

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

updated at Oct. 24, 2024, 6:08 a.m.

GLSL

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GitHub
lygia in terkelg/awesome-creative-coding

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

updated at Oct. 25, 2024, 8:50 p.m.

GLSL

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GitHub