lygia in terkelg/awesome-creative-coding

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

updated at June 9, 2024, 5:14 p.m.

GLSL

34 +0

2,313 +12

152 +3

GitHub
thebookofshaders in stevinz/awesome-game-engine-dev

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

updated at June 9, 2024, 2:58 a.m.

GLSL

235 +0

5,816 +14

669 +2

GitHub