lygia in terkelg/awesome-creative-coding

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

updated at May 12, 2024, 1:47 p.m.

GLSL

34 +0

2,264 +19

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GitHub
thebookofshaders in stevinz/awesome-game-engine-dev

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

updated at May 11, 2024, 10:32 p.m.

GLSL

235 +1

5,773 +7

665 +2

GitHub