Framework for making 2D games with chunky pixels in Lua
updated at May 12, 2024, 7:45 a.m.
A lightweight JSON library for Lua
updated at May 11, 2024, 2:39 a.m.
Lua functions geared towards gamedev
updated at May 10, 2024, 9:37 a.m.
A tiny logging module for Lua
updated at May 9, 2024, 3:16 p.m.
A simple, lightweight spatial hash for Lua
updated at May 8, 2024, 9:12 p.m.
A fast, lightweight tweening library for Lua
updated at May 7, 2024, 7:49 a.m.
A browser-based debug console for LÖVE
updated at May 7, 2024, 7:21 a.m.
A framework for making 2D DOS games in Lua
updated at May 5, 2024, 4:36 p.m.
Asynchronous networking for C
updated at April 29, 2024, 9:27 a.m.
Lua module for delaying function calls
updated at April 29, 2024, 3:54 a.m.
Auto-swaps changed Lua files in a running LÖVE project
updated at April 26, 2024, 9:10 p.m.
A LÖVE library for syncing events to the BPM of an audio track
updated at April 15, 2024, 2:34 p.m.
Small LÖVE module to automate the use of SpriteBatches
updated at April 8, 2024, 3 p.m.