Small, flexible, single-header library for runtime reflection and meta data in C++11.
created at March 20, 2021, 6:33 p.m.
Extruding a 32-bit color image into a 3D mesh.
created at Feb. 7, 2021, 8:25 p.m.
Awesome list of resources for Game Engine Development.
created at Sept. 30, 2021, 11:37 p.m.