Awesome list of resources for Game Engine Development.
updated at Nov. 15, 2024, 5:48 p.m.
Extruding a 32-bit color image into a 3D mesh.
updated at April 24, 2024, 2:06 p.m.
Small, flexible, single-header library for runtime reflection and meta data in C++11.
updated at Jan. 16, 2024, 12:38 a.m.