tile in avelino/awesome-go

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

updated at Nov. 17, 2024, 6:38 a.m.

Go

4 +0

161 +4

19 +0

GitHub
column in avelino/awesome-go

High-performance, columnar, in-memory store with bitmap indexing in Go

updated at Nov. 11, 2024, 10:58 a.m.

Go

25 +0

1,437 +1

59 +2

GitHub
bitmap in avelino/awesome-go

Simple dense bitmap index in Go with binary operators

updated at Nov. 10, 2024, 9:21 p.m.

Assembly

10 +0

311 +1

23 +0

GitHub