Source code for the CodeContracts tools for .NET
created at Jan. 6, 2015, 7:48 p.m.
DevSkim is a set of IDE plugins, language analyzers, and rules that provide security "linting" capabilities.
created at Aug. 3, 2016, 3:30 p.m.
This is a repository for Microsoft Power Automate, Power Apps, and Azure Logic Apps connectors
created at Dec. 13, 2018, 5:33 a.m.
C# and F# language binding and extensions to Apache Spark
created at Oct. 27, 2015, 7:21 p.m.
Java version of the Playwright testing and automation library
created at Sept. 25, 2020, 5:37 p.m.
A service that implements the FHIR standard
created at Aug. 23, 2018, 9:11 p.m.
Azure Stack HCI, Windows 10 and Windows Server rapid lab deployment scripts
created at April 20, 2016, 7:37 p.m.
Trill is a single-node query processor for temporal or streaming data.
created at Sept. 26, 2018, 6:48 p.m.
A set of tools for graph layout and viewing
created at Feb. 22, 2015, 11:21 p.m.
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
created at May 23, 2016, 7:28 p.m.
An experimentation and research platform to investigate the interaction of automated agents in an abstract simulated network environments.
created at Nov. 17, 2020, 11:18 p.m.
Documentation and issues for Pylance
created at May 21, 2020, 4:50 p.m.
A library for adding scripting to .NET applications. Supports V8 (Windows, Linux, macOS) and JScript/VBScript (Windows).
created at May 4, 2017, 12:02 p.m.
Computer generated building footprints for the United States
created at June 13, 2018, 6:31 p.m.
Real-time collaborative development from the comfort of your favorite tools
created at Sept. 14, 2017, 4:16 p.m.
.NET version of the Playwright testing and automation library.
created at Jan. 22, 2020, 12:52 p.m.
Tips, tricks, and resources for working with Node.js, and the start of an ongoing conversation on how we can improve the Node.js experience on Microsoft platforms.
created at Nov. 1, 2015, 10:28 p.m.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
created at April 9, 2015, 7:38 p.m.