piano_example in bytecauldron/awesome-gamemaker

GameMaker piano (using pitch)

created at Feb. 17, 2023, 10:24 a.m.

Game Maker Language

1 +0

5 +0

0 +0

GitHub
dijkstra-graph in bytecauldron/awesome-gamemaker

Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.

created at April 10, 2022, 10:52 p.m.

Game Maker Language

1 +0

3 +0

0 +0

GitHub
pause_no_surface in bytecauldron/awesome-gamemaker

GameMaker Studio 2.3+ example of Pause with no surfaces

created at May 18, 2021, 9:35 p.m.

Game Maker Language

0 +0

3 +0

0 +0

GitHub
FSM-AI-module in bytecauldron/awesome-gamemaker

Finite State machine module for Game Maker Studio 2.3+

created at Sept. 19, 2021, 12:57 a.m.

Game Maker Language

2 +0

2 +0

0 +0

GitHub
gm_networking in bytecauldron/awesome-gamemaker

Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).

created at Aug. 6, 2023, 12:54 p.m.

Game Maker Language

1 +0

1 +0

1 +0

GitHub
compatibility-scripts in bytecauldron/awesome-gamemaker

GameMaker Studio 1.4 to GameMaker 2022+ compatibility scripts.

created at April 11, 2022, 4:38 p.m.

Game Maker Language

1 +0

1 +0

0 +0

GitHub
gm_boomers_networking in bytecauldron/awesome-gamemaker

Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.

created at Aug. 6, 2023, 8:54 p.m.

Game Maker Language

1 +0

0 +0

1 +0

GitHub