FSM-AI-module in bytecauldron/awesome-gamemaker

Finite State machine module for Game Maker Studio 2.3+

updated at June 7, 2024, 11:05 p.m.

Game Maker Language

2 +0

3 +1

0 +0

GitHub
dijkstra-graph in bytecauldron/awesome-gamemaker

Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.

updated at June 7, 2024, 11:04 p.m.

Game Maker Language

1 +0

4 +1

0 +0

GitHub
pause_no_surface in bytecauldron/awesome-gamemaker

GameMaker Studio 2.3+ example of Pause with no surfaces

updated at June 7, 2024, 11:04 p.m.

Game Maker Language

0 +0

4 +1

0 +0

GitHub
piano_example in bytecauldron/awesome-gamemaker

GameMaker piano (using pitch)

updated at June 7, 2024, 11:03 p.m.

Game Maker Language

1 +0

6 +1

0 +0

GitHub
gm_networking in bytecauldron/awesome-gamemaker

Simple networking example, which mimics how 39dll network games were working (actions performed basing on first byte in buffer).

updated at Aug. 20, 2023, 10:43 a.m.

Game Maker Language

1 +0

1 +0

1 +0

GitHub
gm_boomers_networking in bytecauldron/awesome-gamemaker

Networking code, but functions have same names as they had in 39dll by 39ster in GM 5 - 8.1 era.

updated at Aug. 18, 2023, 6:55 a.m.

Game Maker Language

1 +0

0 +0

1 +0

GitHub
compatibility-scripts in bytecauldron/awesome-gamemaker

GameMaker Studio 1.4 to GameMaker 2022+ compatibility scripts.

updated at Nov. 9, 2022, 6:58 a.m.

Game Maker Language

1 +0

1 +0

0 +0

GitHub